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         +===================================================+
         +=======    Quality Techniques Newsletter    =======+
         +=======              March 2002             =======+
         +===================================================+

QUALITY TECHNIQUES NEWSLETTER (QTN) is E-mailed monthly to
Subscribers worldwide to support the Software Research, Inc. (SR),
TestWorks, QualityLabs, and eValid user communities and other
interested parties to provide information of general use to the
worldwide internet and software quality and testing community.

Permission to copy and/or re-distribute is granted, and secondary
circulation is encouraged by recipients of QTN provided that the
entire document/file is kept intact and this complete copyright
notice appears with it in all copies.  Information on how to
subscribe or unsubscribe is at the end of this issue.  (c) Copyright
2002 by Software Research, Inc.

========================================================================

                       Contents of This Issue

   o  QWE2002 Conference Wrapup

   o  Qualities of a Good Tester -- A Baker's Dozen, by Boris Beizer

   o  3D SiteMaps:  A New Information Presentation Method

   o  QW2002 Call for Papers/Presentations

   o  QTN Article Submittal, Subscription Information

========================================================================

                     QWE2002 Conference Wrapup

We were delighted that so many could attend QW2002 and we believe
that QWE2002 was an effective meeting.

Here's a rundown of important post-conference information.

  * Best Paper Award...

    This year the Advisory Board's votes resulted in a tie for first
    place and the Advisory Board recommended to honor two
    presentations as the co-Best Papers of QWE2002.

    The Co-Best Paper Awards, each of which carries a cash price of
    $500, were awarded to:

      > Dr. Christian Bunse & Dr. Oliver Laitenberger (Fraunhofer
        Institute for Experimental Software Engineering, Germany)
        for their paper (8T) "Improving Component Quality Through
        the Systematic Combination of Construction and Analysis".

      > Mr. Guillermo Pastor (INAD, Spain) & Prof. Antonio de
        Amescua (Carlos III University of Madrid, Spain) for their
        paper (12I) "Web Development: A New Quality Paradigm."

  * Best Presentation Award...

    The Best Presentation Award, which includes a certificate and an
    invitation to present the same talk at QW2002, went to Mr.
    Michael Hillelsohn (Software Performance Systems, USA) for his
    talk (6M) "Using SPICE as an Internal Software Engineering
    Process Improvement Tool."

  * Conference Photos...

    There is a gallery of Conference Photos available now on the
    QWE2002 website.  If you don't see the "Photos" button on the
    navigation bar, simply click to:

    <http://www.qualityweek.com/QWE2002/pictures/12mar/indextue1.html>

  * Keynote Presentations on WebSite in PDF Format...

    Two keynote speakers presentations are now on the website.

      > Prof. Koenrad DeBackere (Organizing for High Tech
        Innovation).  Go to:
        <http://www.qualityweek.com/QWE2002/Papers/K21.html>

      > Dr. Rik Nuytten (Building the Infrastructure for the
        Future).  Go to:
        <http://www.qualityweek.com/QWE2002/Papers/K32.html>

  * Expo Guide in PDF Downloadable...

    If for some reason you didn't have time to get to the QWE2002
    expo, or if you've misplaced your Expo Guide, we've made a PDF
    version of the guide available for download.  You can get this
    by clicking on "Expo Guide" on the navigation bar, or click
    here:

    <http://www.qualityweek.com/QWE2002/expoguide.phtml>

Edward Miller
Conference Chair
(miller@qualityweek.com)

========================================================================

           Qualities of a Good Tester -- A Baker's Dozen

                          by Boris Beizer

      Note:  This article is taken from a collection of Dr.
      Boris Beizer's essays "Software Quality Reflections" and
      is reprinted with permission of the author.  We plan to
      include additional items from this collection in future
      months.  You can contact Dr. Beizer at
      .

What makes a good software tester?  Many myths abound, such as being
creatively sadistic or able to handle dull, repetitive work.  As a
one-time test manager and currently as a consultant to software
development and testing organizations, I've formed a picture of the
ideal software tester-they share many of the qualities we look for
in programmers; but there are also some important differences.
Here's a quick summary of the sometimes contradictory lessons that
I've learned.

1. Know Programming.  Might as well start out with the most
controversial one.  There's a popular myth that testing can be
staffed with people who have little or no programming knowledge.  It
doesn't work, even though it is an unfortunately common approach.
There are two main reasons why it doesn't work.

(1) They're testing software.  Without knowing programming, they
can't have any real insights into the kinds of bugs that come into
software and the likeliest place to find them.  There's never enough
time to test "completely", so all software testing is a compromise
between available resources and thoroughness.  The tester must
optimize scarce resources and that means focusing on where the bugs
are likely to be.  If you don't know programming, you're unlikely to
have useful intuition about where to look.

(2) All but the simplest (and therefore, ineffectual) testing
methods are tool- and technology-intensive.  The tools, both as
testing products and as mental disciplines, all presume programming
knowledge.  Without programmer training, most test techniques (and
the tools based on those techniques) are unavailable.  The tester
who doesn't know programming will always be restricted to the use of
ad-hoc techniques and the most simplistic tools.

Does this mean that testers must have formal programmer training, or
have worked as programmers?  Formal training and experience is
usually the easiest way to meet the "know programming" requirement,
but it is not absolutely essential.  I met a superb tester whose
only training was as a telephone operator.  She was testing a
telephony application and doing a great job.  But, despite the lack
of formal training, she had a deep, valid, intuition about
programming and had even tried a little of it herself.  Sure she's
good-good, hell!  She was great.  How much better would she have
been and how much earlier would she have achieved her expertise if
she had had the benefits of formal training and working experience?
She would have been a lot better a lot earlier.

I like to see formal training in programming such as a university
degree in Computer Science or Software Engineering, followed by two
to three years of working as a programmer in an industrial setting.
A stint on the customer-service hot line is also good training.

I don't like the idea of taking entry-level programmers and putting
them into a test organization because:

(1) Loser Image.

Few universities offer undergraduate training in testing beyond "Be
sure to test thoroughly."  Entry-level people expect to get a job as
a programmer and if they're offered a job in a test group, they'll
often look upon it as a failure on their part: they believe that
they didn't have what it takes to be a programmer in that
organization.  This unfortunate perception exists even in
organizations that values testers highly.

(2) Credibility With Programmers.

Independent testers often have to deal with programmers far more
senior than themselves.  Unless they've been through a coop program
as an undergraduate, all their programming experience is with
academic toys: the novice often has no real idea of what programming
in a professional, cooperative, programming environment is all
about.  As such, they have no credibility with their programming
counterpart who can sluff off their concerns with "Look, kid.  You
just don't understand how programming is done here, or anywhere
else, for that matter."  It is setting up the novice tester for
failure.

(3) Just Plain Know-How.

The programmer's right.  The kid doesn't know how programming is
really done.  If the novice is a "real" programmer (as contrasted to
a "mere tester") then the senior programmer will often take the time
to mentor the junior and set her straight: but for a non-productive
"leech" from the test group?  Never!  It's easiest for the novice
tester to learn all that nitty-gritty stuff (such as doing a build,
configuration control, procedures, process, etc.)  while working as
a programmer than to have to learn it, without actually doing it, as
an entry-level tester.

2. Know the Application.

That's the other side of the knowledge coin.  The ideal tester has
deep insights into how the users will exploit the program's features
and the kinds of cockpit errors that users are likely to make.  In
some cases, it is virtually impossible, or at least impractical, for
a tester to know both the application and programming.  For example,
to test an income tax package properly, you must know tax laws and
accounting practices.  Testing a blood analyzer requires knowledge
of blood chemistry; testing an aircraft's flight control system
requires control theory and systems engineering, and being a pilot
doesn't hurt; testing a geological application demands geology.  If
the application has a depth of knowledge in it, then it is easier to
train the application specialist into programming than to train the
programmer into the application.  Here again, paralleling the
programmer's qualification, I'd like to see a university degree in
the relevant discipline followed by a few years of working practice
before coming into the test group.

3. Intelligence.

Back in the 60's, there were many studies done to try to predict the
ideal qualities for programmers.  There was a shortage and we were
dipping into other fields for trainees.  The most infamous of these
was IBM's Programmers' Aptitude Test (PAT).  Strangely enough,
despite the fact the IBM later repudiated this test, it continues to
be (ab)used as a benchmark for predicting programmer aptitude.  What
IBM learned with follow-on research is that the single most
important quality for programmers is raw intelligence-good
programmers are really smart people-and so are good testers.

4. Hyper-Sensitivity to Little Things.

Good testers notice little things that others (including
programmers) miss or ignore.  Testers see symptoms, not bugs.  We
know that a given bug can have many different symptoms, ranging from
innocuous to catastrophic.  We know that the symptoms of a bug are
arbitrarily related in severity to the cause.  Consequently, there
is no such thing as a minor symptom-because a symptom isn't a bug.
It is only after the symptom is fully explained (i.e., fully
debugged) that you have the right to say if the bug that caused that
symptom is minor or major.  Therefore, anything at all out of the
ordinary is worth pursuing.  The screen flickered this time, but not
last time-a bug.  The keyboard is a little sticky-another bug.  The
account balance is off by 0.01 cents-great bug.  Good testers notice
such little things and use them as an entree to finding a closely-
related set of inputs that will cause a catastrophic failure and
therefore get the programmers' attention.  Luckily, this attribute
can be learned through training.

5. Tolerance for Chaos.

People react to chaos and uncertainty in different ways.  Some cave
in and give up while others try to create order out of chaos.  If
the tester waits for all issues to be fully resolved before starting
test design or testing, she won't get started until after the
software has been shipped.  Testers have to be flexible and be able
to drop things when blocked and move on to another thing that's not
blocked.  Testers always have many (unfinished) irons in the fire.
In this respect, good testers differ from programmers.  A compulsive
need to achieve closure is not a bad attribute in a programmer-
certainly serves them well in debugging-in testing, it means nothing
gets finished.  The testers' world is inherently more chaotic than
the programmers'.

A good indicator of the kind of skill I'm looking for here is the
ability to do crossword puzzles in ink.  This skill, research has
shown, also correlates well with programmer and tester aptitude.
This skill is very similar to the kind of unresolved chaos with
which the tester must daily deal. Here's the theory behind the
notion.  If you do a crossword puzzle in ink, you can't put down a
word, or even part of a word, until you have confirmed it by a
compatible cross-word.  So you keep a dozen tentative entries
unmarked and when by some process or another, you realize that there
is a compatible cross-word, you enter them both.  You keep score by
how many corrections you have to make-not by merely finishing the
puzzle, because that's a given.  I've done many informal polls of
this aptitude at my seminars and found a much higher percentage of
crossword-puzzles-in-ink afficionados than you'd get in a normal
population.

6. People Skills.

Here's another area in which testers and programmers can differ.
You can be an effective programmer even if you are hostile and
anti-social; that won't work for a tester.  Testers can take a lot
of abuse from outraged programmers.  A sense of humor and a thick
skin will help the tester survive.  Testers may have to be
diplomatic when confronting a senior programmer with a fundamental
goof.  Diplomacy, tact, a ready smile-all work to the independent
tester's advantage.  This may explain one of the (good) reasons that
there are so many women in testing.  Women are generally
acknowledged to have more highly developed people skills than
comparable men-whether it is something innate on the X chromosome as
some people contend or whether it is that without superior people
skills women are unlikely to make it through engineering school and
into an engineering career, I don't know and won't attempt to say.
But the fact is there and those sharply-honed people skills are
important.

7. Tenacity.

An ability to reach compromises and consensus can be at the expense
of tenacity.  That's the other side of the people skills.  Being
socially smart and diplomatic doesn't mean being indecisive or a
limp rag that anyone can walk all over.  The best testers are both-
socially adept and tenacious where it matters.  The best testers are
so skillful at it that the programmer never realizes that they've
been had.  Tenacious-my picture is that of an angry pitbull fastened
on a burglar's rear-end.  Good testers don You can't intimidate
them-even by pulling rank.  They'll need high-level backing, of
course, if they're to get you the quality your product and market
demands.

8. Organized.

I can't imagine a scatter-brained tester.  There's just too much to
keep track of to trust to memory.  Good testers use files, data
bases, and all the other accouterments of an organized mind.  They
make up checklists to keep themselves on track.  They recognize that
they too can make mistakes, so they double-check their findings.
They have the facts and figures to support their position.  When
they claim that there's a bug-believe it, because if the developers
don't, the tester will flood them with well-organized, overwhelming,
evidence.

A consequence of a well-organized mind is a facility for good
written and oral communications.  As a writer and editor, I've
learned that the inability to express oneself clearly in writing is
often symptomatic of a disorganized mind.  I don't mean that we
expect everyone to write deathless prose like a Hemingway or
Melville.  Good technical writing is well-organized, clear, and
straightforward: and it doesn't depend on a 500,000 word vocabulary.
True, there are some unfortunate individuals who express themselves
superbly in writing but fall apart in an oral presentation- but they
are typically a pathological exception.  Usually, a well-organized
mind results in clear (even if not inspired) writing and clear
writing can usually be transformed through training into good oral
presentation skills.

9. Skeptical.

That doesn't mean hostile, though.  I mean skepticism in the sense
that nothing is taken for granted and that all is fit to be
questioned.  Only tangible evidence in documents, specifications,
code, and test results matter.  While they may patiently listen to
the reassuring, comfortable words from the programmers ("Trust me.
I know where the bugs are.")-and do it with a smile-they ignore all
such in-substantive assurances.

10. Self-Sufficient and Tough.

If they need love, they don't expect to get it on the job.  They
can't be looking for the interaction between them and programmers as
a source of ego-gratification and/or nurturing.  Their ego is
gratified by finding bugs, with few misgivings about the pain (in
the programmers) that such finding might engender.  In this respect,
they must practice very tough love.

11. Cunning.

Or as Gruenberger put it, "low cunning."  "Street wise" is another
good descriptor, as are insidious, devious, diabolical, fiendish,
contriving, treacherous, wily, canny, and underhanded.  Systematic
test techniques such as syntax testing and automatic test generators
have reduced the need for such cunning, but the need is still with
us and undoubtedly always will be because it will never be possible
to systematize all aspects of testing.  There will always be room
for that offbeat kind of thinking that will lead to a test case that
exposes a really bad bug.  But this can be taken to extremes and is
certainly not a substitute for the use of systematic test
techniques.  The cunning comes into play after all the automatically
generated "sadistic" tests have been executed.

12. Technology Hungry.

They hate dull, repetitive, work-they'll do it for a while if they
have to, but not for long.  The silliest thing for a human to do, in
their mind, is to pound on a keyboard when they're surrounded by
computers.  They have a clear notion of how error-prone manual
testing is, and in order to improve the quality of their own work,
they'll f ind ways to eliminate all such error-prone procedures.
I've seen excellent testers re-invent the capture/playback tool many
times.  I've seen dozens of home-brew test data generators.  I've
seen excellent test design automation done with nothing more than a
word processor, or earlier, with a copy machine and lots of bottles
of white-out.  I've yet to meet a tester who wasn't hungry for
applicable technology.  When asked why didn't they automate such and
such-the answer was never "I like to do it by hand."  It was always
one of the following: (1) "I didn't know that it could be
automated", (2) "I didn't know that such tools existed", or worst of
all, (3) "Management wouldn't give me the time to learn how to use
the tool."

13. Honest.

Testers are fundamentally honest and incorruptible.  They'll
compromise if they have to, but they'll righteously agonize over it.
This fundamental honesty extends to a brutally realistic
understanding of their own limitations as a human being.  They
accept the idea that they are no better and no worse, and therefore
no less error-prone than their programming counterparts.  So they
apply the same kind of self-assessment procedures that good
programmers will.  They'll do test inspections just like programmers
do code inspections.  The greatest possible crime in a tester's eye
is to fake test results.

========================================================================

         3D-SiteMaps: A New Information Presentation Method

              "One Picture is Worth A Thousand Words."

Introduction

eValid's 3D-SiteMap charts make it very easy to gain a deep
understanding of how a WebSite is constructed.  Viewing a WebSite
structure in 3D is a remarkably easy way to learn about its
structure and about the interdependence of the URLs (each WebSite
page is a single URL).  3D-SiteMap displays are used to:

  > Find which URLs are the focus of dependence (have a lot of
    parents): a problem on such a URL may have many ramifications.
  > Find which URLs are sources of dependence (have a lot of
    children): a problem on such a URL may invalidate dependent
    URLs.
  > Find all URLs that are are related to any particular URL.
  > Locate unwanted or unnecessary dependencies: you many not want
    as many links as there are.
  > Help decide URL to focus detailed testing attention on next: The
    most central URLs, with the most dependencies, have the greatest
    impact on quality because they are likely used most.
  > Help identify Good and Bad WebSites.

About 3D-SiteMap Charts

eValid 3D-SiteMaps are generated by eValid after each Site Analysis
run.  Each chart is a complete presentation of the site dependence
information that is also given in tabular form in the Site Analysis
Reports. The 3D-SiteMap display is completely dynamic, in full 3D,
and adjustable under user control.

Making Display Adjustments

The 3D-SiteMap image shows only URLs and their interconnecting links
if they were visited during the Site Analysis run. To reduce the
complexity of the 3D-SiteMap image for very large or very complex
WebSites you can add suffixes the the "Exclude URLs File". For
example, you might wish to prevent mapping references to *.GIF or
*.JPG files.

Mouse Control of 3D-Image

Control of display orientation and size in the eValid 3D-SiteMap is
done with the mouse:

  > Hover On URL:  Reveal the URL, the number of parents and the
    number of children, plus show all immediate parents and children
    (one link away) that exist on the current display. (A detailed
    description is given below). After mouse-over on one URL the
    colors remain static until you mouse-over another URL. Click on
    any void area on the display to restore the image to the
    original.
  > Left Button, Click On Void Area:  Restore the Full Set of Links.
    (Cancels parent/child highlighting).
  > Left Button, Horizontal Motion:  Rotate the 3D-SiteMap display
    around vertical axis.
  > Left Button, Vertical Motion:  Rotate the 3D-SiteMap display
    around horizontal axis.
  > Right Button, Vertical Motion:  Scale the 3D-SiteMap display Up
    and Scale Down (Zoom In and Zoom Out).
  > Right Button, Horizontal Motion:  Adjust URL Box Size (Smaller
    to Left, Larger to Right).
  > Left + Right Button Combined:  Reposition the current 3D-SiteMap
    Display.  (Tracks mouse movement.)
  > Left Button, Click On URL:  Redraw the 3D-SiteMap with this URL
    as the base URL
  > Right Button, Click On URL:  Invoke View Options as follows:

      > View the this item as the base URL in a NEW 3D-SiteMap
        Display.  (Note: Your existing 3D-SiteMap will be
        preserved.)
      > View the URL in a browser window.

  > Right Button, Click On Void Area:  Invoke Display Options as
    follows:

     > Click Include TAGs to choose for display only a selected
       [sub-]set of HTML TAGS.
     > Click Include Extensions to choose for display only a
       selected [sub-]set of Filename Extensions.
     > Click Select URL Height to reflect either URL size or
       measured URL download time.
     > Click Apply Changes to apply changes selected.
     > Click Reset to restore the 3D-SiteMap display to its original
       form.

3D-SiteMap URL Colors and Link Sense Indication

The eValid 3D-SiteMap is color coded and annotated as follows:

  > Base URL -- the one from which the current 3D-SiteMap is drawn
    -- is GREEN.
  > Children of the base URL are BLUE. The shade is lighter the
    further away from (below) the base URL.
  > Parents of the base URL are RED. The shade is lighter the
    further away from (above) the base URL.
  > Unavailable links (with a return code of 400 or greater) are
    YELLOW .

Dependency Relationships

When using the Mouse Pointer, Hover on URL feature the dependency
relationships for the temporary base URL (the one you are hovering
over) are color coded as follows:

  > The mouse-overed item becomes GREEN (this is the temporary base
    URL of the display).
  > The temporary base's parent URLs are shown in RED.
  > The temporary base's children URLs are shown in BLUE.
  > Any of the temporary base's parents that happen also to be its
    children are shown in MAGENTA.
  > Unavailable links (with a return code of 400 or greater) are
    shown in YELLOW .

Live Examples

You can see how these 3D SiteMaps work with four examples found at:
<http://www.e-valid.com/Promotion/3DSiteMaps/examples.html>.
Contact  to obtain an EVAL key for eValid.

========================================================================

                QW2002 Call for Papers/Presentations
                <http://www.qualityweek.com/QW2002>

QW2002 is the 20th in the continuing series of International
Internet & Software Quality Week Conferences that focus on advances
in software test technology, reliability assessment, software
quality processes, quality control, risk management, software safety
and reliability, and test automation as it applies to client-server
applications and WebSites.  Software analysis and verification
methodologies and processes, supported by automated software
analysis and test tools, promise major advances in system software
and WebSite quality, reliability, and availability.

The Mission of the QW2002 Conference is to increase awareness of the
entire spectrum of methods used to achieve internet and software
quality. QW2002 provides technical education, with opportunities for
practical experience exchange, for the software development and
testing community.

ABOUT QW2002's THEME: The Wired World...

Change is very rapid in the new wired world, and the wave of change
brought about by the Internet affects how we approach our work, and
how we think about quality of software and its main applications in
IT and E-commerce. QW2002 aims to tackle internet and related issues
head on, with special presentations dealing with changes in the
software quality and internet areas.

QW2002 OFFERS...

The QW2002 program consists of four days of mini-Tutorials, panels,
technical papers and workshops that focus on software and internet
test technologies. QW2002 provides the Software Testing and Web
Quality community with:

  > Real-World Experience from Leading Industry and Government
    Practitioners.
  > Quality Assurance and Test involvement in the development
    process.
  > Lessons Learned & Success Stories.
  > Latest Tools and Trends.
  > State-of-the-art information on software quality and Web
    methods.
  > Vendor Technical Presentations and Demonstrations
  > Carefully chosen 1/2-day and full-day tutorials from well-known
    technical experts.
  > Three-Day Conference, including Five Tracks: Technology,
    Web/Internet, Applications, Process/Management, Quick-Start.
  > Two-Day Vendor Show/Exhibition
  > Analysis of method and process effectiveness through case
    studies.
  > Over 80 Presentations
  > Meetings of Special Interest Groups and ad hoc Birds-Of-A-
    Feather Sessions.
  > Exchange of critical information among technologists, managers,
    and consultants.

QW2002 is soliciting 45 and 90 minute technical presentations,
tutorial proposals, quick-start proposals, and panel discussion
proposal, on all areas of internet and software quality, including
these topics:

        WebSite Monitoring
        E-Commerce Reliability/Assurance
        Application of Formal Methods
        Software Reliability Studies
        Client/Server Testing
        CMM/PMM Process Assessment
        Cost / Schedule Estimation
        Test Data Generation and Techniques
        Automated Inspection Methods
        Test Documentation Standards
        GUI Test Technology
        Integrated Test Environments
        Quality of Service (QoS) Matters
        WebSite Load Generation and Analysis
        Object Oriented Testing
        Test Management Automation
        Process Improvement
        GUI Test Management
        Productivity and Quality Issues
        Real-Time Software
        New and Novel Test Methods
        Test Automation Technology and Experience
        WebSite Testing
        Real-World Experience
        Defect Tracking / Monitoring
        Risk Management
        Test Planning Methods
        Test Policies and Standards
        WebSite Quality Issues
        Test Outsourcing

IMPORTANT DATES:

        Abstracts and Proposals Due 30 April 2002
        Notification of Participation  15 June 2002
        Presentation Materials Due  15 July 2002

SUBMISSION INFORMATION...

Here are the steps for submitting material for QW2002:

 1. Prepare your QW2002 Abstract as an ASCII file, a Microsoft Word
    document, or in PostScript or PDF format. Abstracts should be
    1-2 pages long, with enough detail to give members of QW2002's
    International Advisory Board an understanding of the final
    paper/presentation, including a rough outline of its contents.
    Send it by Email (as a MIME attachment) to:
    .

    Please include in your Email:
       a. A brief biographical sketch of each author.
       b. A photo of each author.
       c. The complete contact coordinates of the primary author.

 2. Fill out the Speaker Data Sheet on the QW2002 WebSite giving
    some essential facts about you and about your proposed
    presentation.  The URL for the form is:
    <http://www.qualityweek.com/QW2002/speaker-data.phtml>

 3. If you prefer, you may send material by postal mail to:

          Ms. Rita Bral
          Software Research Institute
          1663 Mission Street, Suite 400
          San Francisco, CA 94103 USA

QW2002 AWARDS...

  > Best Paper Award: The winner receives wide recognition in the QA
    Community and receives a $1,000 grant.

  > Best Presentation Award: The winner is invited to present the
    winning talk at Quality Week Europe 2003 (QWE2003) set for March
    2003 in Brussels, BELGIUM, EU.

For complete information on the QW2002 Conference, e-mail your
request to , call SR/Institute at [+1] (415)
861-2800, or FAX SR/Institute at [+1] (415) 861-9801.

Prospective product/service exhibitors should contact the QW2002
team early because Expo space is strictly limited.

========================================================================
    ------------>>> QTN ARTICLE SUBMITTAL POLICY <<<------------
========================================================================

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issue E-mail a complete description and full details of your Call
for Papers or Call for Participation to .

QTN's submittal policy is:

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